An art/dev blog

From the Blog

Mar
13
Posted by EmptyFlash at 11:10 pm

Well, we finally got our first app out. I think it’s pretty fun. Check it out:

https://play.google.com/store/apps/details?id=com.logostudios.azteka

 

I actually just got highscores implemented using ScoreLoop. More is to come, including a paid version with a challenge/level mode.

Mar
06
Posted by EmptyFlash at 1:46 pm

Good news! We’ve been working on a new app for the Android Marketplace, that should be coming out this Friday. I’m not going to go into too much detail, but it’s a game, and can be very addicting. We have some big plans for it. We’re calling it Azteka, so keep an eye out for it.

Jan
16
Posted by EmptyFlash at 11:04 am

It’s been another while since we’ve posted anything, but here’s a quick update of how things are going. We recently participated in Ludum Dare once again, and unfortunately we decide to forfeit. We got a little bit of our game down though, which you can play here. You can also play our warm up game, which was basically just me playing around with some 3D, right here. Aside from this, we have a few things we’re working on, but not much. There may be some renovations and additions to the website soon, so keep an eye out.

Oct
10
Posted by EmptyFlash at 9:41 pm

Well, it’s been a  while since anyone has posted, so quick update. We’ve postponed the previously mentioned horror game, in lieu of some smart phone apps that we hope to get pumped out, and a redesign of GRANT Device, which is going extremely well. I plan to have some apps out by the end of the month or so, and GRANT Device finished up some time next week, with a couple of new levels. Also, we have a youtube channel that currently has one video, that is our attempt at some creepy surrealism; check it out here.

Sep
17
Posted by Rave at 8:25 pm

Already featured on the blog for being gracious enough to make the studio logo for Logos Studios, we’ll be adding another to our ranks. Hopefully we can get our project skimming on the waves now with some fresh art and a new look.

Sep
15

Posted by Rave at 10:42 pm

Untitled

Looking through

the window, past

red labia curtains,

a crackling fireplace.

A man sits in

white garments, reading,

how does

his mind grow?

Upon gray clouds, we sit,

watching white iris

fields and the cherub,

that radiant child

at play,

how does

his mind grow?

In the cold shadows of

the doorway,

a man stands in

the frost, writing,

how does

his mind grow?

Below a bleak steeple

does the bell toll,

ringing, shining,

setting the tempo

to that man’s life.

He sits on white steps,

on the precipice,

still,

as the bell

cries for him,

his last.

Sep
15
Posted by EmptyFlash at 10:11 pm

So, as probably none of you know, we’re working(slowly) on a new game. It’s going to be an adventure game, which is awesome all except for the part where I suck at UI.

No serious, it’s my worst skill. That’s why I whipped up a demonstration to make sure that I’m not developing the UI as I go, and I figured all of our “loyal fans” would appreciate a good first look at it. So check it out here.

Any feed back, tips, suggestions, complaints would be appreciated. We need to know you guys exist.

Sep
15
Posted by Rave at 5:18 pm

Say that five times fast. Here’s the ink for the preliminary, done by a friend of the studio who will more than likely have a massive helping hand in our project(s).

 

Logos Logo

 

Hot damn. Time to get cracking.

 

edit: 5:43,

 

 

full size. I don’t care for the squatness, even though it is a bit endearing, but that’s what happens when you have awkward sizes to work it.

 

edit2: 5:48

 

 

finalized. huzzah. A thousand million thanks to Papagei for the original design. We owe you!

Sep
13
Posted by Rave at 7:49 am

So we’ve got the two essential things for me to throw words at would-be fans. In coming days (just kidding, i mean weeks) I’ll attempt to pretty both of them up so I can put off working out sprites even more because I suck.

procrastination rules, y’all